2010-01-31

Westmalle Tripel


Westmalle Tripel
Belgium
ABV: 9.5%
Rating: 3
This is an okay tripel but it tastes a little too much of alcohol and has nothing special to make it the same class as most Trappist beer. It is also very yeasty but that is no real problem since it goes well with the citrus notes. Still extra plus for the good looking glass.

2010-01-30

Anchor Porter


Anchor Porter
USA
ABV: 5.6%
Rating: 3
I used to have this when I was active playing the Monday pub Jyhad at Flying Scotsman here in Gothenburg but it was more because it was the only porter worth its name they really had. It is mild and sweet with a distinct taste of chocolate. Unfortunately it is a little to weak in taste and aftertaste to compete with really good porters.

2010-01-29

Belgium Beer Trip Planning Night

Me, the genius who gives us this, this guy and the bloke behind this are visiting Belgium late February for a nice beer weekend. Yesterday it was time to do some serious planning. Three of us gathered and this is what we had to strengthen our minds:

Nøgne Ø Dark Horizon Second Edition
Norway
ABV: 16%
Rating: 3
I really want to like this kind of beer but I have to admit I'm not man enough. I appreciate the dark and powerful notes of coffee and soy but it just too powerful and alcohol heavy. Somewhere after finishing half the glass I experienced a note of Swedish julmust that was very pleasant. It has a rustic feeling about it and after finishing it I felt like I had been licking an old dusty sofa at an old lady's place - in a kind of good way. I really like to rate this beer 1 and 5 at the same time and the boring mathematics sets the rating to 3.







Stone Vertical Epic 07
USA
ABV: 8.4%
Rating: 3
A pretty decent American attempt in making a Belgian Ale. Notable is that it tastes Belgian with no signs of American hop for good and bad. Sadly it is pretty mediocre although it has some nice spicy notes and a distinct taste of Almond that reminds a little of Dr. Pepper.










Braunstein Heritage 2009
Denmark
ABV: 10.5%
Rating: 3
This is a very interesting beer. Tastes a lot of juniper and gives a feeling of wooden handicraft, don't ask me why. It is sweet and has subtle notes of smoke and tar. The thing that brings down its rating is that it has almost no bitterness and a very weak aftertaste.









Jolly Pumpkin Calabaza Blanca


Jolly Pumpkin Calabaza Blanca
USA
ABV: 4.8%
Rating: 3
A very bizarre brew in many ways. First of all it acidic as hell and it feels that it is much stronger than it actually is. I would have guessed at least 8% but I couldn't find its ABV anywhere on the bottle. So it is with doubt and surprise I have to go with the 4.8% I looked up at Ratebeer. It has some interesting citrus-notes but more fun than good actually.

2010-01-25

Lazy Sunday Night

North Coast Red Seal Ale
USA
ABV: 5.6%
Rating: 3
A nice Ale that tastes a little like its British cousins but with the distinct American hop taste. Nothing special but a nice Sunday beer.












Mariestads Porter 2008

Sweden
ABV: 5.9%
Rating: 2
This suffers from the classical problem for porters with low ABV - lack of taste. You can almost feel every note that should be there but it is so watered down that it just doesn't taste enough.

2010-01-23

Old Viscosity and Leffe Brune

Port Brewing Old Viscosity
USA
ABV: 10%
Rating: 3
A very interesting beer. As Port Brewing's own description of it says it's hard to tell exactly what kind of beer it is. Somewhere between porter and ale is what I would say but isn't really a fair description. It has some nice notes of coffee and chocolate but the heavy alcohol and acid-taste is not my cup of tea. Interesting but nothing I will buy again.








Leffe Brune
Belgium
ABV: 6.5%
Rating: 3
This is a standard Belgian dubbel. Nothing extra, pretty sweet and with a good aftertaste. There are several dubbels that are much better but this is a cheap and good beer for everyday use.

2010-01-22

Boardgame Beer again

Yesterday it was time for some Betrayal at House on the Hill and I was so deep in the game to start with so I just drank my Leffe Brune without really tasting or taking a picture. I have one more bottle at home so I will be able to make up for that mistake tonight. Anyways I still had a Sierra Nevada Pale Ale.


Sierra Nevada Pale Ale
USA
ABV: 5.6%
Rating: 4
This is very much a less good version of their Torpedo IPA but it is still a fresh and well-rounded beer. A little sweet and very fruity.












2010-01-17

Family Porter Night

Me and my wife had some porters in front of the television tonight. Its nice that it is at least one kind of beer we both like. She dislike the Belgos I drink and I can't stand those terrible British stouts she use to prefer. Anyways, this is what we had:

Nils Oscar Rökporter
Sweden
ABV: 5.9%
Rating: 4
This is a very fine and smokey porter. It is rich in flavours with distinct chocolate and coffee but unfortunately it doesn't leave that much of an aftertaste. A great porter but far from the best.












Ocean Göteborgsporter
Sweden
ABV: 5%
Rating: 3
A standard well-rounded porter but a little too thin for me. Similar tastes of chocolate and coffee as Nils Oscar Rökporter but not as powerful. Really nothing more to be said.

2010-01-16

Westmalle Dubbel


Westmalle Dubbel
Belgium
ABV: 7%
Rating: 4
This is a fairly good dubbel. It has the sweet and fruity feeling that makes it a pleasure to drink. Maybe it is a little too carbonated but the strange thing is that it feels more fruity, carbonated and fresh towards the end so it has to be some kind of illusion. Extra plus for the best-looking glass I've got my hands on so far.

2010-01-15

Rochefort 8


Rochefort 8
Belgium
ABV: 9.2%
Rating: 4
Another great Trappist. This one actually tastes a lot of alcohol and yeast but not in a bad way. There are significant fruity notes and even some burned notes of chocolate and coffee. This one always pours its way straight up to my brain and the only downside that lowers the rating from a 5 is that its a little too powerful both in taste and alcohol.

2010-01-14

Boardgame Beer

Alex Ek and Erik Torstensson visited me for some boardgaming and beer tonight. This is what we had:

Sierra Nevada Torpedo Extra IPA
USA
ABV: 7.2
Rating: 4
A very good IPA. The extra alcohol is well hidden in the fruity and fresh taste. Nice colour and scent adds to the overall experience and it's not far from getting a rating of 5.













Lost Abbey Inferno Ale
USA
ABV: 8.5%
Rating: 4
A positive surprise. When I buy beer that's named something evil or just funny I use to be disappointed but this is a very good Ale. It is pretty similar to a Belgian blonde but with something that makes it taste a little more American. Alex said it was the typical American hop and that sounds reasonable. Expensive but actually worth every öre.

2010-01-11

A Sad Discovery


Fuller's Discovery
England
ABV: 4.2%
Rating: 1
The first thing that strikes you is a promising sweet scent of honey. When you start drinking, get ready for the worst disappointment a Monday can possibly offer. It tastes like a glass of water that has been standing for some days. The aftertaste is.. musty.

2010-01-10

Local Patriotism?


Mariestads Export
Sweden
ABV: 5.3%
Rating: 2
A very dull lager with a name suggesting it is from the part of Sweden where I was born and raised. That doesn't help a bit but it is perfectly drinkable and a good comfort after a lousy Jyhad tournament. I'm not the man who should be rating lager since I have little interest in them so don't take me too seriously.

2010-01-09

Nordlicht - Tournament Report and EAE1 Aftermath

12 players attended the tournament which meant only 4-player tables, something I thought would be good for my deck. That was today's first mistake. To see my decklist and expectations, read this.

Round 1
Anders Löf (Nos/!Nos with Dominate) - Me - Alex Ek (G3-4 Lawfirm) - Archibald Zimonyi (!Tor Aus/Cel Guns)
Anders brings out Julio Martinez and try to by some time playing Pentex on him but he has a Sudden Reversal at hand. My setup works okay but I soon suffer a Canine Horde from Anders. He quickly grows powerful as he has no pressure from Archie who suffers a serious red card hand jam. Alex also builds up and goes a little too low on pool, exactly where I want him.
When things start to look hopeful and I have started my forward hurting with a new chainsaw Anders finishes his series of Ashur Tablets and brings his Canine Horde back on hand and shuffling his one copy of Sudden Reversal back into his library. He now has three minions and two of them with dominate. I am pretty low on pool since I have suffered some bleeds and paid for a lot of equipment. I try to Pentex backwards again but Anders has drawn his Sudden and I have to oust Alex in two rounds to not die to Deep Song and Govern bleeds. I need Codex of the Edenic Groundskeepers but have no Magic of the Smith in hand so I go for heavy card cycling. Unfortunately Alex manages to oust Archie but I still have one more chance with Fame and Magic of the Smith in hand.
Then I play like an ass. I have Heidelberg out and play Villein as a safety play if Alex somehow manages to stop my ousting plan, leaving 2 blood each on Mictlantecuhtli and Jayakumar (my only two minions). I play Fame on one of Alex's vampires and play Magic of the Smith with Mictlantecuhtli to get the Codex. Only I should have left one more blood on him to be able to Freak Drive and take the needed action but instead I fail to oust and I'm dead in Anders' next round. I don't think ousting Alex would have been enough to get my deck on its feet again for the game win but it was a terrible mistake.
Anders 3, Alex 1


Round 2
Rune Eriksson (Tor Guns) - Anders - Erik Cardell (Nos Royalty) - Me
Erik plays some early Zillah's Valley and hands me some pool damage before I get Mictlantecuhtli out. I play Pentex on Lord of the Clog and Anders helps me rushing Erik's other vampire to keep him from doing too much damage to me. I struggle a bit to get my chainsaw out and am dangerously low on pool when it's time to go for some action. I manage to cripple Erik and it looks like a Victory Point for Anders but my next plan is to get him and play duel against the guns deck, a battle I should be able to win.
Then Erik plays Temptation of Greater Power on Kikayaon who has Talbot's Chainsaw and Ivory Bow. Erik and I have 5 pool each but Rune and Anders have somewhere above 10 each. I of course bids my maximum 9 pool but Rune and Anders keeps bidding and Anders wins with 13 pool. Erik goes out in style and I'm quick to follow. Rune struggles a bit but Anders has grown too powerful.
Anders 4

Round 3
Simon ? (Aus/Obf Disguised Agg Weapon Rötschreck) - Alex - Me - Erik Torstensson (Large cap Master Card Galore)
If I struggled in the previous game to get the chainsaw this game it was even harder. I tried to equip it the old fashioned way but was blocked by the lawfirm. I got a Freak Drive DI'd and another saw DI2'd. Meanwhile my cross-table buddy goes low on pool and eventually gets ousted. I should have interfered with him influencing out his last minion because I know how heavy Erik's deck bleeds but I made the mistake believing he had more intercept and wake than he actually did.
Now a loose deal was formed between the two musketeers Erik and Alex wanting me (who eventually equipped the saw via The Sargon Fragment and having three minions) ousted. I had to destroy them both quickly to stand a chance. I got Giant's Blood Washed and didn't have enough blood to rush enough times to neutralize Alex. Instead he could bounce Erik's stealthed bleeds to me and yet again game over with no victory points.
Erik 3, Alex 1

Conclusion
I'm very disappointed. I got 0 victory points and unfortunately I don't have much of an analysis to give you. This deck is too weak. There are way to many things in the game that stops it from working properly. Sure, it is scary and a killer if it's allowed to do it's job but problem is it isn't. If I had played better I would have gotten at least one victory point and maybe more but I would not have had a chance in the finals with two decks packing Canine Horde and one deck packing Heroic Might. Not to mention all DI's and other tech that works against it.
One thing I actually did learn: Always calculate your whole turn and don't just have two blood if you are planning in playing Magic of the Smith followed by a Freak Drive.
I realise this is a pretty mediocre analysis but I will make it up to you by making another better one next time. That's a promise.

The Expectation Analysis Experiment - Part 1


Before you read this, take a look at this.


I will play the following deck this Saturday:



Deck Name : Aztec Woodcutting
Author : Stefan Karlsson


Crypt (12 vampires) Capacity min: 3 max: 10 average: 7.08333

------------------------------------------------------------

5x Mictlantecuhtli 10 ANI FOR POT THA pre pro Gangrel:5
1x Jayakumar 6 ANI FOR chi tha Ravnos:5

1x Juniper 6 FOR ani dom pre Ventrue:4
1x Callirus 5 CHI FOR ani Ravnos:4
1x Kikiyaon, The 5 FOR abo ani Akunanse:4

1x Rathmere 5 FOR ani pro Gangrel:5
1x Solomon Batanea 5 AUS FOR nec Harbinger:4
1x Rosemarie 3 FOR mel Daughter :4


Library (77 cards)

------------------------------------------------------------

Action (6)

6x Magic of the Smith

Action Modifier (25)
2x Enkil Cog
23x Freak Drive

Combat (22)
5x Hidden Strength
7x Indomitability
10x Taste of Vitae

Equipment (6)
1x Codex of the Edenic Groundskeepers
1x Heart of Nizchetus
1x Ivory Bow
1x Sargon Fragment, The
2x Talbot's Chainsaw

Event (2)

1x Dragonbound
1x Scourge of the Enochians


Master (15)
1x Anarch Troublemaker

2x Fame
1x Giant's Blood
2x Haven Uncovered

1x Heidelberg Castle, Germany
2x Pentex(TM) Subversion
1x Tension in the Ranks
5x Villein

Retainer (1)

1x Dog Pack





Overview
The general idea is to bring out Mictlantecuhtli and play Magic of the Smith to get Talbot's Chainsaw. Mictlantecuhtli's ability to ignore damage from weapons makes him immune to the negative effects of Talbot's Chainsaw in a much more reliable way than Ambrosius, Ponticulus or Tye Cooper. The downside is of course that he is a 10-cap but hopefully it will be made up for in this deck.
I have seen (and tried) other versions of the Mictlantecuhtli/Talbot's Chainsaw-deck but in my opinion they tend to pack way too many different elements. I have tried to reduce the number of elements for maximum effect of the combo. The saw in itself is great in combat and together with the prevent-cards that grants a press it's even better. Add Taste of Vitae and there should be a working blood gaining module. Since we are already using Fortitude, Freak Drive comes to mind. Instead of using rush cards in addition to the saw's in-built rush why not let Mictlantecuhtli's friends borrow the saw and rush with it as well?
The really neat thing is that when your prey is out of minions its time to Magic of the Smith to get Codex of the Edenic Groundskeepers. Now all your vampires can use the same module they use to rush to bleed for 4 each. A nice addition to the slow ousting mechanisms of combat decks, don't you think?


Weaknesses
This deck dies if it faces too many destroy equipment effects. The cards I'm especially worried about are Canine Horde, Heroic Might, Anarch Troublemaker and Loss. A solution and plan B could be to include more rushes but I think the deck's flow will be way too crippled if I do so I have to live with that I'm going to be destroyed in probably at least one game this Saturday. The only counters for this I'm packing is an additional copy of Talbot's Chainsaw, The Sargon Fragment and Anarch Troublemaker for contest.

Animalism combat may be a pain to handle but if there aren't too many Canine Horde I should be able to survive it. Especially if I get the Ivory Bow. The same goes for Potence combat but I think I will be able to survive that as well.
A deck has to be very combat ends-heavy to withstand this deck so unless I see Rachel Brandywine or Henry Taylor I wont be worrying that much.
Of course I will have problems facing a really fast and agressive predator but every deck has the same problems. If I survive long enough to get my first round with Mictlantecuhtli in the minion phase I should do just fine.
One last big problem is if anyone's contesting Talbot's Chainsaw but every deck with any unique key elements suffer this so nothing much to be done about it.

General play
In the beginning of each game I will discard until I have Villein and Magic of the Smith in hand. I need to get some of that 10 invested pool on Mictlantecuhtli back as soon as possible and I need the Chainsaw equipped as fast as possible.
I will then start rushing first to survive my predator and then to crush my first prey. If the situation demands, I will backoust without hesitation. I will even backoust the whole table if needed. The most comfortable situation is of course if I can oust my first prey and then focus on maintaining table balance and slowly take control towards a game win with as many victory points as possible. When I have tried out this deck and it has got an early victory point I have suffered some table hate so there might occur situations when I have to take it easy and pretend I have a worse card flow than I actually have.
I probably need to be ready to use my diplomatic skills a lot and I have to be hard on myself and let some victory points go to other players, even my prey if my grand prey is something I can't handle.
After Mictlantecuhtli I need at least one other vampire but I can't go to low on pool even if my predator hasn't got a single minion in play. That can risk someone cross-table finding a chance to oust me, something that actually almost happened in one of this deck's try out-games.

Metagame
I expect this to be a small tournament with about 12-15 people attending. There will be a spread in deck types and qualities from tier 1 to untested experiments as usual in our tournaments and I will have to deploy different tactics at different seatings. My realistic plan is to take 2 game wins and at least 6 victory points to be able to at least influence my seating in the finals. When a deck like this reaches the finals, risk is a conspiracy is formed to kill it especially if it is the only combat deck. I have to be very cool and perhaps pretend my card flow is worse than it is to be able to strike at the right moment. Maybe I'll pretend not to draw any Magic of the Smith early if my predator isn't too fast.

Card by card

Lastly I will list the cards section by section and comment their existence and numbers below:



Crypt (12 vampires) Capacity min: 3 max: 10 average: 7.08333
------------------------------------------------------------

5x Mictlantecuhtli 10 ANI FOR POT THA pre pro Gangrel:5
1x Jayakumar 6 ANI FOR chi tha Ravnos:5
1x Juniper 6 FOR ani dom pre Ventrue:4
1x Callirus 5 CHI FOR ani Ravnos:4
1x Kikiyaon, The 5 FOR abo ani Akunanse:4
1x Rathmere 5 FOR ani pro Gangrel:5
1x Solomon Batanea 5 AUS FOR nec Harbinger:4
1x Rosemarie 3 FOR mel Daughter :4



5 copies is the standard Star Vampire amount and nothing to argue about. The rest of the Vampires all have FOR and the only one below cap 5 is Rosemarie. Her drawback is made up for by her capacity. There are plenty of 5-caps with FOR and I choose those whose special abilities were at least a little useful. The 6-caps are there because their abilities are simply worth an extra transfer and pool.



Action (6)
6x Magic of the Smith



I figure six is a good number. I won't draw it too late and I won't draw too many.



Action Modifier (25)
2x Enkil Cog
23x Freak Drive



Enkil Cog is great in this deck. The extra copy gives me a good chance of seeing it in the first half of the game but I can't include any more because of jamming-risk. Just the possibility to have Mictlantecuhtli untapped and being able to threat to act can be gold worth when it comes to chainsaw diplomacy. The number of Freak Drives is what I have been struggling with the most with this deck. I started out with 20 in a 80-card deck simply because I wanted every fourth card to be a Freak Drive. As I reduced other cards I kept the 20 and I have never been too low on Freak Drives for the deck to work. The reason for adding 3 more in this final version is that I hesitate too often when I need to discard a copy and I rarely put them back in the library via Heart of Nizchetus. That can make me having too few end game. And if three more are too many this deck don't have any problems in passing the classical "hunt-freak drive"-trick.



Combat (22)
5x Hidden Strength
7x Indomitability
10x Taste of Vitae



Indomitability is a little bit better than Hidden Strength for this deck because I can press even when not preventing. Hidden Strength's opportunity to prevent more than one damage can be useful though. 12 prevent/press-cards is a good number for the flow of this deck. The number of tastes seems fine but its very hard to know. In some games 10 are way too many and in some way too few.



Equipment (6)
1x Codex of the Edenic Groundskeepers
1x Heart of Nizchetus
1x Ivory Bow
1x Sargon Fragment, The
2x Talbot's Chainsaw



The Codex is a great for ousting. Every deck with Magic of the Smith should include the Heart of Cheating so that's a no-brainer. The Ivory Bow is there to threat at range and to put Arika with 11 blood but no Majesty in hand to torpor for a blood-gaining diablerie. Two copies of Talbot's Chainsaw is needed to be sure to get it and The Sargon Fragment is there to pick up the saw if all fails.



Event (2)
1x Dragonbound
1x Scourge of the Enochians



Dragonbound won't see play every game but in some situations it is too good not to be included. Scourge of the Enochians is simply there to save some rushes.



Master (15)
1x Anarch Troublemaker
2x Fame
1x Giant's Blood
2x Haven Uncovered
1x Heidelberg Castle, Germany
2x Pentex(TM) Subversion
1x Tension in the Ranks
5x Villein



Anarch Troublemaker is there for contesting only. I will not use its benefits if its not a very worthwhile move. Two Fames seems about right as ousting-help. The Giant's Blood is a last minute addition that is superb in about one out of five games and useless in the others. I will either curse of praise this choice after the tournament. Two Haven Uncovered maybe seems a little low in addition to the saw but I feel I don't need more. The Pentexes are actually there more for offence than defence. This is probably one of few superstar combat decks that don't die to Pentex. If Mictelantecuhtli is Pentexed my other vampires do his work almost as good as long as he is ready and takes the penalty during the untap phases. Pentex is a great card to put on one of my predator's minions to save me some time and/or pool or on a especially disturbing minion that denies my deck to work properly. Tension in the Ranks is another addition to the ousting module and the 5 Villeins and ousting are my only pool gain sources. 5 might seem a little low but I should see one early enough and as I said before - I don't want to jam.



Retainer (1)
1x Dog Pack



Will not be used in most games but when I face heavy combat ends it is worth a lot.



2010-01-07

Cozy Midwinterbrew


Mysingen Midvinterbrygd
Sweden
ABV: 6%
Rating: 3
A spicey and bitter ale. It is not overly bitter but I miss something more. A more smokey note maybe or perhaps something sweet. Mysingen is pleasant enough to deserve it's rating but Nynäshamns Ångbryggeri should be able to do better.

2010-01-06

Orval


Orval
Belgium
ABV: 6.2%
Rating: 5
This is what beer should be about. Orval has a quite sweet scent almost like honey. The first sips are rather sour and fresh to but soon they get sweeter to match the scent. The aftertaste of hop is powerful and the combination of these three elements makes this an almost perfect Trappist beer. Also note the very special orange colour.

2010-01-05

The Expectation Analysis Experiment - Introduction

You create a deck, try it out a couple of times, bring it to a tournament and then you don't win or even enter the finals. What do you do?
  1. You analyse your mistakes in play, deck building and social interaction and take mental notes on how to be able to succeed next time with the same or a different deck.
  2. You blames bad seating, poorly skilled cross-table buddies, unfortunate card flow or the weather and hope for better luck next time. Maybe you even want some really hurtful cards to be banned?
I guess most people would say a mix of the two leaning towards 1 but I beg to differ. I know that I want to go for 1 but way to often I am simply a number 2 (insert emoticon of choice). Far worse is I suspect that even when thinking I am being critical and analysing I'm in some sort of denial. What to do about that?

The thing I want to do here is to force myself to be constructive and not blame anything on anyone else than myself. This Saturday I will play a tournament in Gothenburg and before that I will write a post for this blog discussing the deck I'm going to play. I will try to explain its supposed weaknesses and strengths and how I expect to win said tournament with it. I will reason a bit about why I have included certain cards and the numbers of them. After the tournament I will publish that post, a tournament report and a yet another post discussing my mistakes and why I failed to reach my objective. The Expectation Analysis Experiment is born.

I am 100% sure I will learn something from this and hopefully some of you also find this experiment interesting. At least there is quite a chance you will have a good laugh at my feeble attempt and my stupid mistakes.




2010-01-02

Black Rocket


Slottskällan Black Rocket Porter
Sweden
ABV: 5.5%
Rating: 3
A Swedish attempt at making an American Porter. All the basics are there, I can taste the coffe and chocolate and it has a nice aftertaste but there is a disturbing sharp (can't find a better word) taste that takes over and clouds the experience.

2010-01-01

First beer of the decade


Left Hand Haystack Wheat
USA
ABV: 5%
Rating: 3
Not as good as I remembered. Doesn't taste that much like a witbeer and has some kind of citrus tone to it that could have been really great. It's not a bad beer but Left Hand Brewing Company use to perform better and compared to beers like La Trappe Witte the taste is kind of pale.

Last beers of the year

I was planning on having more beer yesterday than I actually did. My daughter decided to stay awake much longer than she use to so that prevented today's headache and this post from getting long and dull. I went for safe cards this time and can recommend everyone to try all following four Belgian beers at least once. I rate from 1 to 5 where 1 is Budweiser and 5 is Westvleteren.

Chimay Blanche
Belgium
ABV: 8%
Rating: 4
This is a very smooth triple. I usually don't like Belgian triples that much because they tend to taste a little bit too much of alcohol. Chimay Blanche is an exception with its well balanced mix of fruit and hop tastes.












Caracole Saxo Bio

Belgium
ABV: 7.5%
Rating: 4
Unlike Chimay Blanche this triple shows some distinct alcohol taste at first but this is more than made up for after a while when the fresh fruity flavours takes over. Worth pouring to a glass and waiting a bit before drinking for maximal enjoyment.











Chimay Bleu

Belgium
ABV: 9%
Rating: 4
This is the standard Trappist 1A. Well worth its rating but nothing to be excited about.














La Trappe Witte
Netherlands
ABV: 5.5%
Rating: 4
A great mixture between standard Belgian (well, Dutch in this case) blonde and weisbier. Very refreshing taste but the best thing is that its cheap - SEK13.90 at Systembolaget is a bargain.